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Newt Geiszler | Pacific Rim ([personal profile] groupiedrifter) wrote1990-01-09 01:43 am

D&D Information Sheet.

NEWT
RACE: Half-race (Dragonborn/Human) ● BONUS: (+) resistant to magic that manipulates the mind CLASS: Bard ● BONUS: (+) especially persuasive during negotiations, (+) keen awareness of their surroundings ALIGNMENT: Chaotic Good
CANTRIPS:
CANTRIP 01 — ● MENDING: Repairs a single break or tear in an object that is no longer than 1ft. Has the possibility of breaking again after 20 minutes. CANTRIP 02 — ● MESSAGE: Point toward a target and whisper a message to send to them. Can cast through a barrier if you know the target is there. Has the possibility of "mistranslating" your message :) Cannot go further than 2ft. CANTRIP 03 — ● SHOCKING GRASP: Lightening springs forth from your fingers to hit your target. Will always hit if target is wearing metal, but can miss if they are wearing cloth or leather armor. Can only travel 5ft.
SPELLS:
SPELL 01 — CHARM: Attempt to charm a humanoid within 20ft of you. If it works, they will regard you as a friendly acquaintance and can fight alongside you. However, once the charm is broken, it will know it was charmed and has a 50/50 chance of turning on you. SPELL 02 — SLEEP: You will be able to choose up to two targets to attempt to put to sleep that are within 25ft of you. They will be asleep for upwards of ten minutes before gradually waking up. This has a chance to fail.
OPTIONAL INFORMATION:
Backstory/History: Just a local wandering bard with no attachments, seeking to make a name for himself as one of the greats. Appearance: Spiny protrusions on his arms, neck, etc., a pair of horns on his head, as well as a thick tail and particularly useless wings tucked up against his back, all in the style of this dragon in particular.